The Absurdity of Golf?

Tue, Sep 15, 2009

oddity

golf_postheader

I was first introduced to Golf? at the Independent Games Festival at GDC2005 in San Jose, and again later that year at the IndieGamesCon in Oregon. This game has since found a place in my mind as the ultimate holy grail of bizarre game art, sealed by the fact that it was never officially released.

Created by a joint effort from Detective Brand and Chronic Logic, Golf? is in fact a golf game that features a sort of macabre, misplaced, French art noir film-meets Alice in Wonderland art style. Artist Luke Hetherton stated in a 2006 interview with Gamasutra: “I just tried to think of what [Little Nemo illustrator] Windsor McCay would do if he had to make static objects you run around and stare at.” You play as robot with interchangeable contraptions for a head, cursed with a lazy, drunken caddy who is adorned with the image of Franklin D. Roosevelt. So much of this game makes no sense whatsoever that it’s surprising to find that it’s actually a simple, working golf game at its core.

At the time of this posting, Golf? in a beta form is still available from the Golf Question Mark website. Fire up Golf? for a great example of how fantastic and absurd gaming can really be.

This SimpleViewer gallery requires Macromedia Flash. Please open this post in your browser or get Macromedia Flash here.
This is a WPSimpleViewerGallery

One Response to “The Absurdity of Golf?

  1. Syd Nancy Says:

    What a fantastic blog, You are the Siscoll and Ebert of the avant game

    Quote


Leave a Reply