Uncommon Classic: the Surrealism of Samorost | Uncommon Assembly

Uncommon Classic: the Surrealism of Samorost

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In anticipation of Czech developer Amanita’s forthcoming Machinarium in October 2009, and as the first in the Uncommon Classic series (the beautiful and oddball games of times past), I present the Samorost series of games. Samorost and Samorost 2 are simple, Flash-based point and click adventure games that were released from 2003 to 2005. Samorost has gained somewhat of a cult classic status over the years, even after winning both a Webby Award, and Excellence in Visual Art award at IGF 2007. The art and programming for the game was completed by Jakub Dvorsky.

The Samorost environment is a beautiful, organic, outer-space setting where the worlds are filled with textures made from photography of bark, moss, decayed wood, and rusted refuse. Dvorsky has created a peculiar world of collaged, repurposed nature. I only wish I had more information about the creative process behind these bizarre landscapes:

Follow links here to play Samorost and Samorost 2. If you’d like more Amanita environments, check out the similar adventure game The Quest for the Rest, that was commissioned by symphonic rock band Polyphonic Spree in 2007. For more on Jakub Dvorsky’s development of Samorost, there’s a great interview on Adventure Gamers.

3 Responses to “Uncommon Classic: the Surrealism of Samorost

  1. Tania Says:

    I reminds me of this game I liked playing http://www.kongregate.com/games/fastgames/little-wheel

      

  2. uncommonassembly Says:

    Tania: I reminds me of this game I liked playing http://www.kongregate.com/games/fastgames/little-wheel

    Beautiful! Yeah, the gameplay feels quite similar. Point-and-click adventure games always seem like cloudy day games to me, when you can sip some tea and take your time.

    Sorry for the late comment approval… looks like I’m still getting things configured correctly.

      


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