Painterly approaches to video game art are nothing new, though most attempts in the past have been to simply apply painted textures to models using fairly conventional rendering techniques. In 2006, Clover Studio developed Okami, which featured a groundbreaking display of Japanese sumi-e art, and has since been the hailed as the finest achievement in bringing a classical artistic sensibility to video games. Then, in 2008, lone indie developer Eskil Steenberg, under the moniker Quel Solaar, began releasing screenshots and videos from a project called Love:
Continue reading...14. September 2009
One of the more notable results of the 2009 Global Game Jam, was 4 Minutes, 33 Seconds of Uniqueness. Developed by Petri Purho (and team), who also created the clever indie breakout hit Crayon Physics Deluxe under his Kloonigames moniker. The game was created within a 24-our window and was provided by the competition with the theme "As long as we have each other, we'll never run out of problems".
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15. September 2009
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