In the short time that Playdead's LIMBO has been released, it has received wide acclaim, and there isn't much that hasn't been said about this beautiful little game. LIMBO has taken the game media by storm, and deservedly so. It's been on the radar for almost three years, with only a small teaser site showing a tiny quicktime video, until the Independent Games Festival in March 2010, where it earned awards for both Excellence in Visual Art and Technical Excellence.
Continue reading...24. January 2010
Valentinel Hopes is described as "an abstract open world platformer for hardcore gamers", a brief and uncomplicated game where the player must speed down a narrow track through a world resembling abstracted, fractured glimpses of our own, unfolding in a stunning kaleidoscopic fashion.
Continue reading...23. November 2009
Devil's Tuning Fork is an unusual 3D exploration game created by a student team at DePaul University known as the DuPaul Game Elites. The game takes place in the dark, shared subsconcious of children in a coma, where the player must use waves of sound to illuminate their surroundings. The goal is to free yourself and other children who are imprisoned in this alternate reality and find the cause of the mysterious epidemic.
Continue reading...15. September 2009
Painterly approaches to video game art are nothing new, though most attempts in the past have been to simply apply painted textures to models using fairly conventional rendering techniques. In 2006, Clover Studio developed Okami, which featured a groundbreaking display of Japanese sumi-e art, and has since been the hailed as the finest achievement in bringing a classical artistic sensibility to video games. Then, in 2008, lone indie developer Eskil Steenberg, under the moniker Quel Solaar, began releasing screenshots and videos from a project called Love:
Continue reading...14. September 2009
Fig8, by Intuition Games, is a Flash game that borrows heavily from the aesthetics of architectural and technical blueprints. The game began as a student art installation before evolving into a game (full story at Intuition's site). It's basically a top-down bicycling game where the player literally rides through patent-inspired design documents. Beautiful
Continue reading...14. September 2009
What struck me at first about IGF 2009 contestant Dyson is that I had a hard time deciding if the world I'm playing in is on the micro- or macro- scale. The game tells you that you are using seedlings to populate asteroids, but the asteroids themselves seem almost cellular. Either way, I was also struck by the very minimalist and utterly beautiful art for this game. Heavy in strategy, you start with a small group of flying "seedlings" populating an asteroid. You can cash in some of these seedlings and grow trees with them... some trees produce more seedlings, and some trees produce defensive spore-like missiles. To complete each level, you must populate other asteroids in an asteroid belt, while conquering an opposing army of seedlings, and defending your asteroids from them.
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23. July 2010
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