Archive | interview RSS feed for this section

Fotonica

2. September 2011

0 Comments

Fotonica is a fast-paced, first-person, rail running game developed by Italian game design studio Santa Ragione, made up of Pietro Righi Riva and Nicolò Tedeschi. Its visual style is a psychedelic throwback to vector arcade classics like Tempest and cult console favorites like REZ and Space Giraffe:

Continue reading...

TRAUMA

11. August 2011

1 Comment

TRAUMA is a unique first person point-and-click adventure game where the environment is assembled from augmented photography instead of conventional 3D graphics. The mood is dark and surreal, as the player explores mysterious dreams of a character that has fallen victim to an automobile accident, filled with hints of her past and clues to her present condition:

Continue reading...

Dutch Angles

8. August 2011

0 Comments

Dutch Angles is a simple sidescrolling arcade game created by Yuliy Vigdorchik and Benjamin Esposito, submitted for the Lunarcade Factory game jam in April 2011. The theme of the jam was "Lines". Dutch Angles presents what is essentially a 2D game in a more dynamic 3D space, with converging lines and a constantly shifting camera angle, and a very simple color scheme made up of gradients of bold yellows and oranges... small choices that yield strikingly beautiful visualizations at any given point in the game:

Continue reading...

The Influence of Memory: Feign

1. February 2011

1 Comment

Feign, a Flash game developed by Ian Snyder, sends the player on a first-person journey through a 3D maze where positive and negative space are reduced to stark, solid shapes. Every hall, floor, wall, doorway, and ceiling becomes a becomes a minimalist arrangement of contrasting fields, a stripped-down snapshot of abstracted graphic elements. Distance is only perceived by making assumptions about a few converging lines, and not by recognizable objects or atmospheric effects common in other FPS games. There is an old adage: "simplicity is the ultimate sophistication", and Feign simplifies its world to an extraordinary degree:

Continue reading...

Back to Reality: Norrland by Cactus

23. August 2010

0 Comments

Norrland was created by Swedish freeware game designer Jonatan Söderström (also known simply as Cactus), who has released over 40 titles between 2005 and 2010. He has been nominated for multiple awards in the annual Independent Games Festival, namely Excellence In Visual Arts and Excellence in Audio in 2008 for Clean Asia, and the Nuovo Award in 2010 for Tuning. In Norrland, you play as a man out on a hunting trip in rural northern Sweden who, throughout a series of rather sadistic and perverse minigames, has violent encounters with nature, suffers from bizarre, psychedelic dreams, and manages gratuitously explicit everyday camping necessities.

Continue reading...

The Odd World of Vasily Zotov

28. July 2010

2 Comments

The games of Vasily Zotov are in the puzzle adventure genre, with fantastical overtones and somewhat autobiographical narrative themes... or, as Zotov calls it: "a little bit of truth reflecting through the fiction." Zotov, a Russian immigrant who lives in Los Angeles, has been involved in a deportation struggle with US Bureau of Citizenship and Immigration Services, and his real-life struggles have proven very influential to his games. The series, consisting of the games SpaceSpy, Refugee, and Refugee: The Second Hearing, tells the story of a homeless "alien" character who emerges from the sewers in Hollywood, is admitted to a psych ward and escapes, and eventually appears before and escapes an extradition court, all under the gaze of the ominous "Director Canavati".

Continue reading...

Valentinel Hopes

24. January 2010

0 Comments

Valentinel Hopes is described as "an abstract open world platformer for hardcore gamers", a brief and uncomplicated game where the player must speed down a narrow track through a world resembling abstracted, fractured glimpses of our own, unfolding in a stunning kaleidoscopic fashion.

Continue reading...

The Mesmerizing World of Devil’s Tuning Fork

23. November 2009

2 Comments

Devil's Tuning Fork is an unusual 3D exploration game created by a student team at DePaul University known as the DuPaul Game Elites. The game takes place in the dark, shared subsconcious of children in a coma, where the player must use waves of sound to illuminate their surroundings. The goal is to free yourself and other children who are imprisoned in this alternate reality and find the cause of the mysterious epidemic.

Continue reading...

Hazard: The Journey of Life

19. October 2009

0 Comments

Hazard: The Journey of Life is a "Philosophical First Person Single Player Exploration Puzzle Art Game" where the player must work their way through a succession of byzantine corridors, solving a series of spacial problems, in order to liberate themselves from captivity. Each challenge rewards the player with a simple lesson, and the promise that they are just that much closer to freedom. The journey serves as an analogue for the types of problems one inherently encounters throughout life, and all the unpredictability that goes along with it.

Continue reading...