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	<title>Comments for Uncommon Assembly</title>
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	<link>http://www.uncommonassembly.com</link>
	<description>Celebrating Game Art Oddity and Innovation</description>
	<lastBuildDate>Mon, 15 Aug 2011 12:30:17 +0000</lastBuildDate>
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		<title>Comment on TRAUMA by Trauma - postmortem interview &#124; Game Post Mortems</title>
		<link>http://www.uncommonassembly.com/2011/08/trauma/comment-page-1/#comment-13886</link>
		<dc:creator>Trauma - postmortem interview &#124; Game Post Mortems</dc:creator>
		<pubDate>Mon, 15 Aug 2011 12:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=2147#comment-13886</guid>
		<description>[...] read the postmortem interview for a unique insight into a very beautiful game. http://www.uncommonassembly.com/2011/08/trauma/  jQuery(document).ready(function($) { [...]</description>
		<content:encoded><![CDATA[<p>[...] read the postmortem interview for a unique insight into a very beautiful game. <a href="http://www.uncommonassembly.com/2011/08/trauma/" rel="nofollow">http://www.uncommonassembly.com/2011/08/trauma/</a>  jQuery(document).ready(function($) { [...]</p>
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		<title>Comment on The Influence of Memory: Feign by goalie™</title>
		<link>http://www.uncommonassembly.com/2011/02/the-influence-of-memory-feign/comment-page-1/#comment-10342</link>
		<dc:creator>goalie™</dc:creator>
		<pubDate>Wed, 01 Jun 2011 14:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=1977#comment-10342</guid>
		<description>This is unbelievably insane. I keep spitting on my keyboard. Walls bleeding into nothing. Solid becoming space. Brain melting into puddy.</description>
		<content:encoded><![CDATA[<p>This is unbelievably insane. I keep spitting on my keyboard. Walls bleeding into nothing. Solid becoming space. Brain melting into puddy.</p>
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		<title>Comment on The Odd World of Vasily Zotov by goalie™</title>
		<link>http://www.uncommonassembly.com/2010/07/the-odd-world-of-vasily-zotov/comment-page-1/#comment-1224</link>
		<dc:creator>goalie™</dc:creator>
		<pubDate>Wed, 28 Jul 2010 18:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=1552#comment-1224</guid>
		<description>&quot;There no other passengers and it looks like the secret DEPORTATION&quot;

Yes. You are indeed ready, Mr. Zotov.
And no, we DO NOT underestimate you.</description>
		<content:encoded><![CDATA[<p>&#8220;There no other passengers and it looks like the secret DEPORTATION&#8221;</p>
<p>Yes. You are indeed ready, Mr. Zotov.<br />
And no, we DO NOT underestimate you.</p>
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		<title>Comment on The Odd World of Vasily Zotov by Uncommon Assembly</title>
		<link>http://www.uncommonassembly.com/2010/07/the-odd-world-of-vasily-zotov/comment-page-1/#comment-1220</link>
		<dc:creator>Uncommon Assembly</dc:creator>
		<pubDate>Wed, 28 Jul 2010 17:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=1552#comment-1220</guid>
		<description>And in fairness, I should mention that &lt;a href=&quot;http://www.auntiepixelante.com/&quot; rel=&quot;nofollow&quot;&gt;Anna Anthropy&lt;/a&gt;, American video game designer and critic, brought up the topic of outsider videogame development at the &lt;a href=&quot;https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10807&quot; rel=&quot;nofollow&quot;&gt;Indie Game Maker Rant&lt;/a&gt; at the 2010 Game Developer Conference in March of 2010, predating this article. An excerpt from that talk: &lt;p style=&quot;margin-left:0.3in;margin-right:0.3in&quot;&gt; &quot;There’s a concept in visual art called “outsider art,” a concept in music called “outsider music.” It refers to people who aren’t connected to an artistic field or its body of criticism but who create art anyway... An art that some consider to be more honest, more pure... I think games will come into their own when anyone can make a game as easily as one can type a short story or sing a song.&quot;&lt;/p&gt;
Those with access can watch that discussion on the &lt;a href=&quot;http://www.gdcvault.com/&quot; rel=&quot;nofollow&quot;&gt;GDC Vault&lt;/a&gt; site.</description>
		<content:encoded><![CDATA[<p>And in fairness, I should mention that <a href="http://www.auntiepixelante.com/" rel="nofollow">Anna Anthropy</a>, American video game designer and critic, brought up the topic of outsider videogame development at the <a href="https://www.cmpevents.com/GD10/a.asp?option=C&#038;V=11&#038;SessID=10807" rel="nofollow">Indie Game Maker Rant</a> at the 2010 Game Developer Conference in March of 2010, predating this article. An excerpt from that talk:
<p style="margin-left:0.3in;margin-right:0.3in"> &#8220;There’s a concept in visual art called “outsider art,” a concept in music called “outsider music.” It refers to people who aren’t connected to an artistic field or its body of criticism but who create art anyway&#8230; An art that some consider to be more honest, more pure&#8230; I think games will come into their own when anyone can make a game as easily as one can type a short story or sing a song.&#8221;</p>
<p>Those with access can watch that discussion on the <a href="http://www.gdcvault.com/" rel="nofollow">GDC Vault</a> site.</p>
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		<title>Comment on The Mesmerizing World of Devil&#8217;s Tuning Fork by Tiago</title>
		<link>http://www.uncommonassembly.com/2009/11/devils-tuning-fork/comment-page-1/#comment-119</link>
		<dc:creator>Tiago</dc:creator>
		<pubDate>Sat, 30 Jan 2010 11:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=1182#comment-119</guid>
		<description>&quot;awesomer&quot;?</description>
		<content:encoded><![CDATA[<p>&#8220;awesomer&#8221;?</p>
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	<item>
		<title>Comment on The Mesmerizing World of Devil&#8217;s Tuning Fork by Gil Megidish</title>
		<link>http://www.uncommonassembly.com/2009/11/devils-tuning-fork/comment-page-1/#comment-54</link>
		<dc:creator>Gil Megidish</dc:creator>
		<pubDate>Mon, 14 Dec 2009 14:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=1182#comment-54</guid>
		<description>Omg. For a few seconds I stopped breathing. This is beyond awesome (what&#039;s beyond awesome?)

Kudos!!!</description>
		<content:encoded><![CDATA[<p>Omg. For a few seconds I stopped breathing. This is beyond awesome (what&#8217;s beyond awesome?)</p>
<p>Kudos!!!</p>
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		<title>Comment on Games to Watch: Love by uncommonassembly</title>
		<link>http://www.uncommonassembly.com/2009/09/games-to-watch-love/comment-page-1/#comment-28</link>
		<dc:creator>uncommonassembly</dc:creator>
		<pubDate>Fri, 23 Oct 2009 19:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=926#comment-28</guid>
		<description>Thanks Jon.  Since this post was made, Eskil has released an open alpha for LOVE.  Anyone interested can get it &lt;a href=&quot;http://www.quelsolaar.com/love/join.html&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.

Also some new &lt;a href=&quot;http://www.quelsolaar.com/love/screen_shots.html&quot; rel=&quot;nofollow&quot;&gt;screenshots&lt;/a&gt; of the game are up on his site.  I have a feeling that by the time the full release comes around, there will be plenty of press about this amazing game.  If there is still anything left to say or show, then I&#039;ll be posting again about it.</description>
		<content:encoded><![CDATA[<p>Thanks Jon.  Since this post was made, Eskil has released an open alpha for LOVE.  Anyone interested can get it <a href="http://www.quelsolaar.com/love/join.html" rel="nofollow">here</a>.</p>
<p>Also some new <a href="http://www.quelsolaar.com/love/screen_shots.html" rel="nofollow">screenshots</a> of the game are up on his site.  I have a feeling that by the time the full release comes around, there will be plenty of press about this amazing game.  If there is still anything left to say or show, then I&#8217;ll be posting again about it.</p>
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		<title>Comment on Games to Watch: Love by Jon Harvey</title>
		<link>http://www.uncommonassembly.com/2009/09/games-to-watch-love/comment-page-1/#comment-27</link>
		<dc:creator>Jon Harvey</dc:creator>
		<pubDate>Fri, 23 Oct 2009 17:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=926#comment-27</guid>
		<description>LOVE looks fantastic. I&#039;m scared to even call it an MMO. The game business is such a strange beast. It takes one man to create a game such as LOVE, yet hundreds of people to create yet another Warcraft clone. 

Just found the site and it&#039;s bookmarked, I hope to see more coverage of interesting games here.</description>
		<content:encoded><![CDATA[<p>LOVE looks fantastic. I&#8217;m scared to even call it an MMO. The game business is such a strange beast. It takes one man to create a game such as LOVE, yet hundreds of people to create yet another Warcraft clone. </p>
<p>Just found the site and it&#8217;s bookmarked, I hope to see more coverage of interesting games here.</p>
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		<title>Comment on Fig8 by Alexander Bruce</title>
		<link>http://www.uncommonassembly.com/2009/09/fig8/comment-page-1/#comment-26</link>
		<dc:creator>Alexander Bruce</dc:creator>
		<pubDate>Thu, 15 Oct 2009 15:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=461#comment-26</guid>
		<description>This was indeed a very interesting game, and had a fantastic art style. I hadn&#039;t seen the image of the entire map before. It&#039;s a shame the image is so small. You really can&#039;t see all the intricacies within that image.</description>
		<content:encoded><![CDATA[<p>This was indeed a very interesting game, and had a fantastic art style. I hadn&#8217;t seen the image of the entire map before. It&#8217;s a shame the image is so small. You really can&#8217;t see all the intricacies within that image.</p>
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		<title>Comment on Uncommon Classic: the Surrealism of Samorost by uncommonassembly</title>
		<link>http://www.uncommonassembly.com/2009/09/uncommon-classic-the-surrealism-of-samorost/comment-page-1/#comment-24</link>
		<dc:creator>uncommonassembly</dc:creator>
		<pubDate>Sat, 19 Sep 2009 14:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.uncommonassembly.com/?p=628#comment-24</guid>
		<description>&lt;blockquote cite=&quot;comment-21&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-21&quot; rel=&quot;nofollow&quot;&gt;Tania&lt;/a&gt;&lt;/strong&gt;: I reminds me of this game I liked playing &lt;a href=&quot;http://www.kongregate.com/games/fastgames/little-wheel&quot; rel=&quot;nofollow&quot;&gt;http://www.kongregate.com/games/fastgames/little-wheel&lt;/a&gt;

&lt;/blockquote&gt;

Beautiful! Yeah, the gameplay feels quite similar. Point-and-click adventure games always seem like cloudy day games to me, when you can sip some tea and take your time.

&lt;em&gt;Sorry for the late comment approval... looks like I’m still getting things configured correctly.&lt;/em&gt;</description>
		<content:encoded><![CDATA[<blockquote cite="comment-21">
<p><strong><a href="#comment-21" rel="nofollow">Tania</a></strong>: I reminds me of this game I liked playing <a href="http://www.kongregate.com/games/fastgames/little-wheel" rel="nofollow">http://www.kongregate.com/games/fastgames/little-wheel</a></p>
</blockquote>
<p>Beautiful! Yeah, the gameplay feels quite similar. Point-and-click adventure games always seem like cloudy day games to me, when you can sip some tea and take your time.</p>
<p><em>Sorry for the late comment approval&#8230; looks like I’m still getting things configured correctly.</em></p>
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