15. September 2009

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Games to Watch: Love

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Painterly approaches to video game art are nothing new, though most attempts in the past have been to simply apply painted textures to models using fairly conventional rendering techniques. In 2006, Clover Studio developed Okami, which featured a groundbreaking display of Japanese sumi-e art, and has since been the hailed as the finest achievement in bringing a classical artistic sensibility to video games. Then, in 2008, lone indie developer Eskil Steenberg, under the moniker Quel Solaar, began releasing screenshots and videos from a project called Love:

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14. September 2009

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Fig8

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Fig8, by Intuition Games, is a Flash game that borrows heavily from the aesthetics of architectural and technical blueprints. The game began as a student art installation before evolving into a game (full story at Intuition’s site). It’s basically a top-down bicycling game where the player literally rides through patent-inspired design documents. Beautiful

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14. September 2009

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Dyson

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What struck me at first about IGF 2009 contestant Dyson is that I had a hard time deciding if the world I’m playing in is on the micro- or macro- scale. The game tells you that you are using seedlings to populate asteroids, but the asteroids themselves seem almost cellular. Either way, I was also struck by the very minimalist and utterly beautiful art for this game. Heavy in strategy, you start with a small group of flying “seedlings” populating an asteroid. You can cash in some of these seedlings and grow trees with them… some trees produce more seedlings, and some trees produce defensive spore-like missiles. To complete each level, you must populate other asteroids in an asteroid belt, while conquering an opposing army of seedlings, and defending your asteroids from them.

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14. September 2009

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4 Minutes, 33 Seconds of Uniqueness

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One of the more notable results of the 2009 Global Game Jam, was 4 Minutes, 33 Seconds of Uniqueness. Developed by Petri Purho (and team), who also created the clever indie breakout hit Crayon Physics Deluxe under his Kloonigames moniker. The game was created within a 24-our window and was provided by the competition with the theme “As long as we have each other, we’ll never run out of problems“.

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14. September 2009

3 Comments

Uncommon Classic: the Surrealism of Samorost

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In anticipation of Czech developer Amanita’s forthcoming Machinarium in October 2009, and as the first in the Uncommon Classic series (the beautiful and oddball games of times past), I present the Samorost series of games. Samorost and Samorost 2 are simple, Flash-based point and click adventure games that were released from 2003 to 2005. Samorost has gained somewhat of a cult classic status over the years, even after winning both a Webby Award, and Excellence in Visual Art award at IGF 2007. The art and programming for the game was completed almost entirely by Jakub Dvorsky.

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